AI Insights · Timothy · July 2023
Top 5 Puzzle and Riddle Games on iOS in Belgium: Q2 2023 Performance
Discover the performance trends of the top 5 puzzle and riddle games on iOS in Belgium during Q2 2023, including weekly downloads, revenue, and active users.
In Q2 2023, the top 5 puzzle and riddle games on iOS in Belgium showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at these games based on Sensor Tower data.
Impossible Date: Tricky Riddle from Pofuduk Games saw significant fluctuations in its weekly downloads, peaking at around 4.3K in mid-April before settling at approximately 2.7K by the end of June. Weekly revenue for the game showed a steady increase, reaching a high of $28 in late May. Active users experienced a general upward trend, starting from 5.8K at the end of March and growing to over 10.3K by the end of June.
Brain Test: Tricky Puzzles by UNICO STUDIO witnessed a relatively stable download rate, maintaining around 1K downloads per week, with minor fluctuations. Revenue remained consistent, with weekly earnings ranging between $43 and $106. Active users showed a slight decline from 10.2K at the beginning of the quarter to about 8.7K by the end.
IQ Boost: Training Brain Games from Brightika, Inc. displayed an impressive growth in weekly downloads, which surged from 400 at the end of March to a peak of 2.5K in mid-June. Weekly revenue also increased, reaching up to $67 by mid-June. Active users followed a similar upward trajectory, growing from 2.6K to nearly 5.8K over the quarter.
Flashback: Tricky Fun Riddles by Radiant Cat Studio experienced a boost in weekly downloads, particularly in mid-May, with numbers soaring to over 2.2K. Revenue showed a steady increase, peaking at $27 by the end of May. Active users saw growth, particularly in mid-May, reaching around 3.9K before slightly declining to 2.5K by the end of June.
Fantasy Tree from SUPERSONIC STUDIOS LTD had a more modest performance. Weekly downloads fluctuated, peaking at 1.3K in mid-April but dropping to around 107 by the end of June. Active users showed a similar pattern, peaking at 1.9K in early April before declining to approximately 1K by the end of the quarter.
For more detailed insights into the performance of these apps and other mobile games, visit Sensor Tower.